Help me give my students robots so they can learn how to code! More simple robots like the Code&Go Robot Mouse will be great for young learners while the Ozobot Evo will be perfect for older students!
$601 goal
Hooray! This project is fully funded
Hooray! This project is fully funded
Celebrating Hispanic & Latinx Heritage Month
This project is a part of the Hispanic & Latinx Heritage Month celebration because
it supports a Latino teacher or a school where the majority of students are Latino.
Our school is a Title I school and the student population is very diverse. While a large number of students are Hispanic, we also have students who identify as Southeast Asian, African, African American, and Caucasian. As my site's Science Enrichment teacher, I see all of our sites students from Grades TK through Grade 5 - almost 500 altogether!
My students come to me excited to DO science!
This is why STE(A)M in my classroom is so great. It not only provides students with the opportunity to build on their English and math skills, but to use science learning to participate in an engineering activity. Through developing skills as they work like scientists and engineers, these learners are also learning how to work in groups, share materials and make compromises. Every day they learn something new that helps them to become better students and future citizens of the world!
My Project
This fall my students from TK through 5th grade all spent weeks learning about computational thinking and working on coding projects using both offline and online resources. These robots will allow them to extend their learning by being able to code a variety of robots (matched to student abilities) that will make their computational thinking visible. All of the robots selected are designed to teach students how to code - implementing computational thinking and problem solving as they go - so they will see how coding can be a part of their STE(A)M learning this year.
These robots will enhance student learning about key components of coding such as decoding patterns, critical thinking, and cooperative learning.
Younger students will use Botley and the Code and Go Mouse to learn and practice basic, off-line coding, which focuses on patterns and cause and effect to solve problems such as how to get the robot to the end of a course or how to get the mouse to the cheese. Older students will use Dash and the Ozobot Evo to do online coding that will control not only how the robots move but how they respond to different stimuli.
These learning opportunities will prepare them for future learning around coding as well as improve their understanding of interdisciplinary concepts such as patterns, cause and effect and systems. I cannot wait to see what they all come up with!
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