Help me give my students a Club Pack that contains two Dash and Dot robots, two Ozobot Bit Starter Packs, and one Makey Makey Classic invention kit that uses circuits.
Where can you enter a room with different tasks to solve set out among the different tables? Where can you work with a team of your classmates to come up with unique and innovative ways to answer a challenge? Where does the curiosity, problem-solving, and innovation happen? That's right! Our elementary's STEAM program! Our elementary hallway is filled with excited learners each day from Pre-Kindergarten through 6th grade.
Each student comes in with a unique story, a hope to learn, and creative ways to solve dilemmas.
Our students attend school in a rural town where the only school here houses students from Pre-K to 12th grade. I teach STEAM (Science, Technology, Engineering, Art, and Math) to students in 1st grade-6th grade. Even though we are located in such a remote area, we still need to expose our students to learning that will prepare them for the 21st Century. They need to experience a variety of technological tools in order to engage in our rapidly changing world.
My Project
I want to expose our students to robotics and coding. For our youngest learners, I am requesting the Club Pack that contains two Dash and Dot robots. These robots can be coded to interact with each other by the students. Our upper elementary engineers will use the Ozobot Bit Starter Pack and the Makey Makey Classic. The Ozobots can be coded to follow the directions that the students program into it to follow lines and run obstacle courses. The Makey Makey can be used with any item that conducts electricity to create sound and music. Our students are hands-on learners and having access to engaging robots at school that are fun and easy to program will give them the opportunity to expand their minds and their experiences while incorporating technology into STEAM.
Imagine learning that opens the doors of computer science, robotics, coding, and circuits.
The students will partner, collaborate, set objectives, program, test, and refine their programming. They will be prepared to use a variety of tools to engage their world.
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