My awesome second graders come from a very low socioeconomic background, with the majority falling below the poverty line. They are mainly English language learners (72%) and many of them live in homes which house multiple families under the same roof. The median income is well below poverty level. Some of these seven and eight-year-olds have the sole responsibility of taking care of their younger siblings while their parents are working, with many parents working more than one job. Others are latchkey children.
Our school is Title I and 90% of the children receive free or reduced-price breakfast and lunch.
In addition to the many challenges that these hard-working students face, they also are coping with the fact that our school is situated in a high crime area with frequent gang activity. My children have extremely limited access to technology in their homes, yet with all these obstacles, my students come to school with much enthusiasm and an eager desire to learn.
Presently, we have Dash the Wonder Robots but not having Dot and its accessories limits what scholars can achieve. First, we would love to add Dot to complete the set because Dot is a clever little robot with multiple sensors and a quirky personality that powers the do-it-yourself projects in the new Dot Creativity Kit. Students will inquire about robotics while developing fundamental coding and problem-solving skills in addition to having fun. Dot’s projects range from crafting and active play to storytelling as well as construction.
Next, our class would be thrilled to secure some of the xylophones that work with the Dash robot so that learners can use their creativity to compose their own works from scratch or remake their favorite songs.
Scholars can also learn concepts like loops, sequencing, and musical composition as they remix and rearrange their songs to make a musical masterpiece!
Next, we would like a set of Learn to Code challenge cards. This 72 pack of cards covers 6 fundamental coding concepts. It provides learners with a plethora of coding skills through fun, hands-on activities. Students can program Dash to create light patterns, do silly dances, and lead games to play with others. The cards provide story-based learning activities and encourage problem-solving fun. The fun, engaging learning shall never cease!
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