Help me give my students access to Osmo technology to gain access to the limitless educational opportunities for growth in math, literacy, and science.
"Technology can become the 'wings' that will allow the educational world to fly farther and faster than ever before-if we allow it." (Jenny Arledge) Access to technology will further student learning exponentially and facilitate differentiated instruction to meet the diverse needs in our classroom. Learning has to travel beyond textbooks and the library.
My third-grade classroom resides in a STEAM school in Gilbert, Arizona.
The students come from a variety of socioeconomic backgrounds. My students thrive on computer technology and they are motivated to learn with the use of online educational resources. They enjoy collaborating with their peers on research projects, exploring computer programming with the Hour of Code and Scratch, and engaging in individualized instruction in subject areas across the curriculum using programs such as Zearn, Read Theory, Ed Puzzle, and Prodigy.
My Project
My students need access to Osmo technology to gain access to the limitless educational opportunities for growth in math, literacy, and science available through the Osmo hands-on learning program. Osmo devices provide meaningful, relevant, and engaging exploratory learning experiences using reality-based activities. The Osmo platform enables the students to problem solve and think critically with engaging computer software and manipulative materials. It is an interdisciplinary device with the ability to purchase additional kits to expand the Osmo library for new educational discoveries. As a S.T.E.A.M. school, we incorporate science, technology, engineering, arts, and mathematics to teach children academic standards and 21st Century life-skills. The Osmo device embodies all of these disciplines in a visually engaging learning tool.
Students will have opportunities to explore different geographical locations through Osmo Detective Agency games, and strategize, anticipate and react for real-time results with Osmo Hot Wheels.
The Osmo learning tool will supply visually engaging activities that will cultivate their minds and provide meaningful learning experiences with the digital advantages of real-time feedback.
Osmo - Hot Wheels MindRacers Game - Ages 7 + - Race a Real Hot Wheel On Screen - For iPad (Osmo Base Required - Amazon Exclusive)
• Amazon Business
$59.99
1
$59.99
Osmo - Detective Agency: A Search & Find Mystery Game - Ages 5-12 - Explore The World - For iPad and Fire Tablet (Osmo Base Required)
• Amazon Business
$39.99
1
$39.99
Osmo - Little Genius Costume Pieces - Includes 2 Games - Stories & Costume Party - Ages 3-5 - Preschool Ages - Following Along with Stories,& Creativity - For iPad and Fire Tablet (Osmo Base Required)
• Amazon Business
$24.99
1
$24.99
Materials cost
$124.97
Vendor shipping charges
FREE
Sales tax
$8.94
3rd party payment processing fee
$1.87
Fulfillment labor & materials
$30.00
Total project cost
$165.78
Suggested donation to help DonorsChoose reach more classrooms
$29.26
Total project goal
$195.04
How we calculate what's needed
Total project goal
$195.04
2 Donors
-$87.39
Donations toward project cost
-$82.89
Donations to help DonorsChoose reach more classrooms
-$4.50
match offer
-$97.52
Match offer toward project cost
-$82.89
Match offer to help DonorsChoose reach more classrooms
DonorsChoose is the most trusted classroom funding site for teachers.
As a teacher-founded nonprofit, we're trusted by thousands of teachers and supporters across the country. This classroom request for funding was created by Mrs. Blakeley and reviewed by the DonorsChoose team.
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