My students need Osmo is versatile in the classroom and it fosters student learning in key areas like creative-thinking, non-verbal communication skills, real-world economic problem solving, art, STEM (science, technology, engineering and mathematics).
$241 goal
Hooray! This project is fully funded
Hooray! This project is fully funded
Celebrating Hispanic & Latinx Heritage Month
This project is a part of the Hispanic & Latinx Heritage Month celebration because
it supports a Latino teacher or a school where the majority of students are Latino.
As a Special education teacher in a low-income/high poverty school district, my students are faced with several challenges both in and out of the classroom. Despite the many challenges they face, I am looking to keep things simple and provide my students with creative and meaningful learning experiences.
My students are creative, clever and very spontaneous.
They like to move, they love to read and love lots of positive attention. Many of them are being raised in single parent households and receive a free lunch based on their socioeconomic status. These things may prevent them from getting ahead early in life and may not provide them with the life experiences many of us see as "typical". From the minute they walk in the door of my classroom I focus on their potential and growth while they are with me. I may not be able to control their home lives, however, I can certainly control their experience during the school day. By doing this in a creative and positive way, I am hopeful to inspire even our earliest learners to continue on a path of academic excellence.
My Project
Osmo is a learner-led iPad game system that uses physical objects and learning tools in conjunction with iPad. Teachers love Osmo’s versatility in the classroom and they way it fosters student learning in key areas like Social-Emotional, Creative Thinking, STEM, and Common Core. Osmo provides special educations students the opportunity to integrate technology with actual physical objects that they can feel and manipulate. The different games such as the Coding game and Numbers allow them to learn crucial problem solving skills that can directly help them to develop marketable skills to help with their futures and make them employable. Many of my students struggle with handwriting and practice with tracing in workbooks is a chore and a bore for them. They love to increase their tracing skills using Osmo as the activities are fun and meaningful to them. Osmo is a program you have to see to believe.
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As a teacher-founded nonprofit, we're trusted by thousands of teachers and supporters across the country. This classroom request for funding was created by Mrs. Tidwell and reviewed by the DonorsChoose team.