Our students are interested in learning about new ideas and technologies, and as a school, we strive to do everything we can to create a productive and engaging learning environment for them.
As a magnet school, our magnet theme is medical science and exploration, and this theme encourages students to enjoy learning about medical sciences and making connections between STEM topics and everyday life.
Our student population of 260 students is made up of approximately 60% black/African American, 25% Hispanic/Latino, and 8% white students, with the remainder representing other ethnicities.
The school library has become more than just a place to check out books—it is a space for creativity and collaboration that emphasizes the importance of creation and innovation. We want to make our school library more interactive through both artistic and STEM-related experiences by creating our own makerspace within the media center.
The modern-day student learns through hands-on experience, and that is exactly what we strive to achieve in our makerspace.
These experiences will allow our students to become more well-rounded, interested in new subject areas, and prepared for an ever-evolving world of technology and innovation.
The products chosen for this project include kid-friendly coding technologies, robots, arts and crafts, board games, tools, and more. These materials will allow students to experience their school library in a new way, whether by exploring new technologies or using teamwork to solve problems or play a board game with their peers. Each product has some kind of STEM-related and/or entertainment value, emphasizing the importance of learning through collaborative, hands-on participation.
Students will benefit from this project through a variety of scientific, technological, and artistic experiences, including learning how to code with the robot Dot and experiment with magnets, snap circuit lights, and Makey Makey; building structures with K'nex, Legos, and gears; showing their creative side with scratch art and other craft items; and even playing games like Candyland, Operation, Jenga, or charades with their classmates for fun, also giving them the opportunity to solve puzzles, apply critical thinking skills, and develop social skills. This project is meant for all students in our school, from grades K-5, and will allow every student to participate and engage in a stimulating, educational makerspace environment.
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