Help me give my students an opportunity to improve peer relations by providing activities designed to promote positive social-emotional interactions.
$1,341 goal
This project expired on June 30, 2025.
This project expired on June 30, 2025.
Celebrating Hispanic & Latinx Heritage Month
This project is a part of the Hispanic & Latinx Heritage Month celebration because
it supports a Latino teacher or a school where the majority of students are Latino.
My Project
I propose the establishment of a dedicated Game Room for teenagers at our school. Providing a space for positive social interactions during the formative teenage years cannot be overstated. A Game Room, with a collection of board games and group activities, would offer teenagers numerous social and emotional benefits.
Board games and group activities are highly effective tools for improving peer relations among teenagers.
When youth engage in collaborative and competitive games, they develop skills such as teamwork, communication, and conflict resolution. These interactions foster friendships and create a sense of belonging, which is essential for adolescents navigating the complexities of social dynamics.
Beyond peer relations, board games and activities in a Game Room also provide significant social-emotional benefits. Research has consistently shown that play is crucial for emotional regulation and resilience. Engaging in games promotes healthy risk-taking and helps teenagers develop coping strategies, as they learn to handle both victory and defeat gracefully. Furthermore, the environment fostered by games encourages laughter, creativity, and dialogue, essential components for building emotional intelligence.
In our increasingly digital world, we must ensure teenagers have various avenues for positive social interactions. The Game Room would serve as a much-needed alternative to screen time, allowing youth to foster genuine connections face-to-face. Providing spaces for in-person interactions will actively help counteract feelings of isolation that many teenagers may experience.
In conclusion, a Game Room dedicated to teenagers could profoundly impact their social and emotional wellness and build a more connected school community. It would provide essential access to board games and facilitate group activities that enhance relationships and emotional development. This proposal will serve the larger goal of nurturing healthy, engaged, and well-rounded teenagers.
Thank you for taking the time to read this proposal.
More than three‑quarters of students from low‑income households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education. Learn more
Never Before Funded100 students impacted
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Materials cost
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Vendor shipping charges
$23.32
Sales tax
$89.85
3rd party payment processing fee
$14.73
Fulfillment labor & materials
$30.00
Total project cost
$1,139.84
Suggested donation to help DonorsChoose reach more classrooms
$201.15
Total project goal
$1,340.99
Our team works hard to negotiate the best pricing and selections available.
DonorsChoose is the most trusted classroom funding site for teachers.
As a teacher-founded nonprofit, we're trusted by thousands of teachers and supporters across the country. This classroom request for funding was created by Mr. Corral and reviewed by the DonorsChoose team.