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Mrs. Turner’s Classroom Edit display name

  • Dixon High School
  • Holly Ridge, NC
  • More than a third of students from low‑income households Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education. Learn more

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Students benefit from this project by learning that all things invented begin with a prototype. The goal is to have them recognize that anything in technology has to have inputs and outputs. Computers have coding that we do (inputs), and then they do things for us (outputs). They communicate differently. From Code.org: Using everyday materials, students create devices for sending information to a partner. Each group then uses its device to send an answer to a question. Following this, students modify their devices to answer more complex answers, responding with one of four possible messages, then one of eight possible messages, then one of 16 possible messages. Purpose This lesson introduces the concept of sending bits of information from one place to another. While building and modifying their information-sending devices, students should eventually recognize that it's easier to invent a system of communication that used a combination of patterns with a simple device, rather than making a new, or increasingly complex device for each new problem. This lays the foundation for understanding how complex information is represented in computers using a combination of bits. Reusable and consumable supplies for the classroom, such as markers, small flashlights, noisemakers, bells, whistles, cups and string, straws, slinkies, blocks, or colored paper, emoji smiles happy faces, paper cups, yarn, glue, and tape. The goal is to help them understand how all technology begins with thoughts and prototypes and then turns into something amazing.

About my class

Students benefit from this project by learning that all things invented begin with a prototype. The goal is to have them recognize that anything in technology has to have inputs and outputs. Computers have coding that we do (inputs), and then they do things for us (outputs). They communicate differently. From Code.org: Using everyday materials, students create devices for sending information to a partner. Each group then uses its device to send an answer to a question. Following this, students modify their devices to answer more complex answers, responding with one of four possible messages, then one of eight possible messages, then one of 16 possible messages. Purpose This lesson introduces the concept of sending bits of information from one place to another. While building and modifying their information-sending devices, students should eventually recognize that it's easier to invent a system of communication that used a combination of patterns with a simple device, rather than making a new, or increasingly complex device for each new problem. This lays the foundation for understanding how complex information is represented in computers using a combination of bits. Reusable and consumable supplies for the classroom, such as markers, small flashlights, noisemakers, bells, whistles, cups and string, straws, slinkies, blocks, or colored paper, emoji smiles happy faces, paper cups, yarn, glue, and tape. The goal is to help them understand how all technology begins with thoughts and prototypes and then turns into something amazing.

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About my class

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