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Ms. Spencer’s Classroom Edit display name

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I will be teaching Integrated Math II, and MCAS Prep to students in grade 10, and Statistics to students in grade 12. Technology will allow them to engage in digital simulations, investigations, problem solving, skill building, and both collaborative and personalized learning. Digital assessments generate on-the-spot analytical data, which effectively inform my instruction for making adjustments to my practice and enable students to monitor their learning. The use of technology in the classroom will not only improve student performance but also prepare them for 21st century jobs of the future. Students will interact in a digital environment that fosters conceptual understanding, skill building, access to knowledge, and real-world application of mathematics through diverse experiences that will engage them and ignite learning, curiosity, interest, and motivation. The technologies that support mathematics learning that can be used with the Chromebooks include, but are not limited to, the following: Geogebra, Excel for Statistics, ExploreLearning Gizmos, Brain Genie, Virtual Nerd, Phet Interacive Simulations, Desmos, IXL, NCTM’s Illuminations, and Scratch and StarNova Logo (coding software). In addition, technology will play a major role in fostering student collaboration through project based learning using the Google Classroom platform. For example, students will be able to apply the basic steps of data science (acquire raw dataset, prepare data, analyze data, and report findings) by using Microsoft Excel and Google Sheet's Research for Data Searches to gather data, analyze data, and then report their findings with Google Slides. Incorporating technology in the classroom will enhance students' understanding in the content area, improve academic performance, and advance readiness for college and career.

About my class

I will be teaching Integrated Math II, and MCAS Prep to students in grade 10, and Statistics to students in grade 12. Technology will allow them to engage in digital simulations, investigations, problem solving, skill building, and both collaborative and personalized learning. Digital assessments generate on-the-spot analytical data, which effectively inform my instruction for making adjustments to my practice and enable students to monitor their learning. The use of technology in the classroom will not only improve student performance but also prepare them for 21st century jobs of the future. Students will interact in a digital environment that fosters conceptual understanding, skill building, access to knowledge, and real-world application of mathematics through diverse experiences that will engage them and ignite learning, curiosity, interest, and motivation. The technologies that support mathematics learning that can be used with the Chromebooks include, but are not limited to, the following: Geogebra, Excel for Statistics, ExploreLearning Gizmos, Brain Genie, Virtual Nerd, Phet Interacive Simulations, Desmos, IXL, NCTM’s Illuminations, and Scratch and StarNova Logo (coding software). In addition, technology will play a major role in fostering student collaboration through project based learning using the Google Classroom platform. For example, students will be able to apply the basic steps of data science (acquire raw dataset, prepare data, analyze data, and report findings) by using Microsoft Excel and Google Sheet's Research for Data Searches to gather data, analyze data, and then report their findings with Google Slides. Incorporating technology in the classroom will enhance students' understanding in the content area, improve academic performance, and advance readiness for college and career.

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