{"monthlySchoolDonationEnabled":false,"callToActionDisplayName":"Hopkins County Career and Technology Center","outOfStateSupporters":0.0,"allowSchoolLevelGiving":true,"hasFundedProjects":true,"projectGratitudeData":[{"teacherId":1681158,"projectId":9264424,"letterContent":"The addition of the Meta Quest 3 headset has had a transformative impact on our students' ability to learn and engage with virtual reality (VR) development in the Unreal Game Engine. While traditional classroom learning about VR concepts is valuable, there is simply no substitute for allowing students to actually step into the environments they create. The Quest 3 provides this immersive experience, bridging the gap between theory and practice. For example, students working on 3D models, textures, or interactive blueprints can immediately put on the headset and walk inside their designs, seeing their work from a first-person perspective. This process helps them better understand scale, spatial design, and functionality in a way that is impossible to replicate on a flat computer monitor. The immediate feedback loop—build, test, revise—gives them a stronger sense of ownership over their projects and sharpens their problem-solving skills. Just as importantly, it makes learning fun, helping students feel like professionals working on the same cutting-edge technology used by today's game studios and tech companies.\r\n\r\nOne of the most exciting aspects of the Quest 3 for our students is how accessible it makes VR development. The headset's wireless design allows them to move freely without being tethered to a computer, which not only makes the experience more comfortable but also more realistic. Students are especially excited about the clarity and performance improvements over earlier VR models; they frequently comment on how the Quest 3's sharp display makes their projects look more polished and \"real.\" Many students have been motivated to push their projects further because they want to see how their work will appear in the headset. For example, when designing a one-room building in Unreal Engine, students now think more critically about details like lighting, scale, and interactivity because they know they will be exploring the space in VR. This has raised the overall quality of their work and encourages them to think with the mindset of industry professionals. What once felt like an abstract school assignment now feels like a real-world application of the skills they're learning.\r\n\r\nSome students, in particular, have truly flourished with the addition of this technology. We have seen quieter students, who may not always participate actively in traditional classroom discussions, come alive when they have the opportunity to put on the headset and demonstrate their creations. For one student, the ability to step into their own VR-designed garage project was a breakthrough moment—they immediately began identifying improvements they could make, from adjusting object placement to optimizing textures, and shared their excitement with peers. Another student, who has expressed interest in pursuing a career in architecture, has embraced the Quest 3 as a tool to experiment with spatial design concepts in ways that feel authentic and future-focused. These stories illustrate that the technology is not only helping students learn technical skills but also building their confidence, creativity, and vision for the future. For many, this is the first time they've worked with equipment that mirrors what industry professionals use, and that connection is inspiring them to imagine new possibilities for themselves.","fullyFundedDate":1745285677794,"projectUrl":"project/vr-development/9264424/","projectTitle":"VR Development","teacherDisplayName":"Mr. Holmes","teacherPhotoUrl":"https://cdn.donorschoose.net/images/placeholder-avatars/272/teacher-placeholder-10_272.png?auto=webp","teacherClassroomUrl":"classroom/1681158"}],"pageName":"schoolpage_110189","usesDonorsChoose":true,"infoPageType":"school","demographicsInfo":{"numStudents":150,"numTeachers":null,"percentFrplEligible":64,"percentAsian":0,"percentBlack":7,"percentWhite":71,"percentIndigenous":0,"percentLatinx":4,"showFreeAndReducedPriceLunchInfo":true,"showDemographicsInfo":true,"sourceTooltipString":"the National Center for Education Statistics","gradesServed":"10 - 12","studentTeacherRatio":null,"demographicsDataSource":"MDR District Record","equityFocus":true,"titleOne":false,"metroType":"TOWN","ncesMetroType":"TOWN_DISTANT"},"inStateSupporters":100.0,"schoolId":110189,"financialInfo":null,"twitterShareText":"Learn more about Hopkins County Career and Technology Center on @DonorsChoose:","schoolName":"Hopkins County Career and Technology Center","canonicalPageUrl":"schools/kentucky/hopkins-county-school-district/hopkins-county-career-tech-center/110189"}
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About this school
Hopkins County Career and Technology Center is
a town public school
in Madisonville, Kentucky that is part of Hopkins County School District.
It serves 150 students
in grades 10 - 12.
Its teachers have had one project funded on DonorsChoose.
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Hopkins County Career and Technology Center Demographics
64%
of students receive free or reduced price lunch
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education. Learn more
Source: the National Center for Education Statistics
11%
of students are Black, Latino, Native
American, or Asian
Data about school demographics comes from the National Center for Education Statistics, via our partners at MDR Education. The numbers in this chart may not add up to 100% because of limitations in the available data.
Hopkins County Career and Technology Center Support on DonorsChoose
Last updated Dec 5, 2025
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Hopkins County Career and Technology Center
$553
raised using DonorsChoose
1
project
funded
1
teacher
funded
1
donor
1
project for
technology
Hopkins County Career and Technology Center has received support from
1 individual from Kentucky and
0 individuals out-of-state.