Boosting Engagement and Academic Performance through Gaming
Help me give my students the incentive of gaming to help boost engagement and academic performance in the classroom!
FULLY FUNDED! Mr. Gonzales's classroom raised $728
This project is fully funded
My Project
Middle school and Intermediate students, especially in Hawaii, enjoy playing video games. Through the materials requested, students will be given the incentive of the PlayStation video game console as a reward for desirable behavior, participation, and adequate and desirable academic performance, effort, and expectation in the classroom.
In addition, at the middle school age, students have a challenge with being excited and engaged to participate in and attend school.
Students should wake up on a daily basis and intrinsically want to attend school. By giving students the incentive of video games, I strongly believe that student participation and engagement will increase and also academic performance in the classroom.
More than half of students from low‑income households
Data about students' economic need comes from the National Center for Education Statistics, via our partners at MDR Education. Learn more
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