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Mr. Taskindoust’s Classroom Edit display name

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As a student, I appreciated my school's after-school program that taught me about tabletop roleplaying games like Dungeons & Dragons and Aces & Eights. Now as a teacher, I've tried to fit roleplaying games into my curriculum as a lesson and a reward with a huge success. Most time students don't realize they are doing schoolwork to solve puzzles or get extra loot within the games. The beauty of my school is that it services K-12 students which allows me to engage with students throughout all levels of their growth. What I plan to do is host a weekly after-school program that allows students to participate in these critical thinking teambuilding social emotional challenges that applies what they learned in school and motivates them to keep doing well. Students have benefited greatly from participating in activities like this. First of all, they are not only reading but reading to solve problems! I have used Dungeon and Dragons as a tool in class to help encourage both dyslexic and bilingual readers. Now those same students are begging for an after-school program to continue to do it. They even said they would be willing to do well in the classes to be allowed to play. Right from the first session, students are engaged in reading and basic mathematics. The game also teaches social-emotional learning that helps students work together in team-building exercises against challenges. Puzzles are an additional layer of critical thinking and those change depending on the age range of the player allowing both young and older players. A majority of the requested items are various handbooks the students will need to read as well as dice for calculating semi-randomized operations. In addition, there is one small game set simplified for younger elementary students.

About my class

As a student, I appreciated my school's after-school program that taught me about tabletop roleplaying games like Dungeons & Dragons and Aces & Eights. Now as a teacher, I've tried to fit roleplaying games into my curriculum as a lesson and a reward with a huge success. Most time students don't realize they are doing schoolwork to solve puzzles or get extra loot within the games. The beauty of my school is that it services K-12 students which allows me to engage with students throughout all levels of their growth. What I plan to do is host a weekly after-school program that allows students to participate in these critical thinking teambuilding social emotional challenges that applies what they learned in school and motivates them to keep doing well. Students have benefited greatly from participating in activities like this. First of all, they are not only reading but reading to solve problems! I have used Dungeon and Dragons as a tool in class to help encourage both dyslexic and bilingual readers. Now those same students are begging for an after-school program to continue to do it. They even said they would be willing to do well in the classes to be allowed to play. Right from the first session, students are engaged in reading and basic mathematics. The game also teaches social-emotional learning that helps students work together in team-building exercises against challenges. Puzzles are an additional layer of critical thinking and those change depending on the age range of the player allowing both young and older players. A majority of the requested items are various handbooks the students will need to read as well as dice for calculating semi-randomized operations. In addition, there is one small game set simplified for younger elementary students.

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