My students need the Oculus Rift headset and a computer that is able to handle the high system requirements for Virtual Reality creation and testing.
$1,626 goal
Hooray! This project is fully funded
Hooray! This project is fully funded
Celebrating Hispanic & Latinx Heritage Month
This project is a part of the Hispanic & Latinx Heritage Month celebration because
it supports a Latino teacher or a school where the majority of students are Latino.
In our Title I college-prep and career readiness charter school, starting in 8th grade with Fundamentals of CompSci and continuing through AP CompSci, App Design, and Game Design, our students have the unique opportunity to gain experience using real-world technology while preparing for industry-standard certifications and university degrees. We have seen some remarkable creations in apps, games, engineering, and beyond with our incredibly limited resources. The question is, what could we do had we access to the evolving and emerging technologies of THEIR future?
The Mixed, Augmented, and Virtual Reality products of today will be the commonplace technology of the future, and our goal is to engage students with these technologies starting now.
Beginning from our 8th grade class, we will engage our students in the use and development of content for virtual reality using the HTC Vive's full-room VR technology. Giving students access to VR experiences and the creative aspect of this technology will inspire and change them in ways we don't even know yet. By the time they are in 10th grade, taking second-year Game Design and Engineering courses, students will be content creators of virtual experiences. We will begin this school year!
My Project
Students will use these materials in the creation of a virtual reality experience or game of their own design. We need the Oculus Rift headset and a computer that is able to handle the high system requirements for Virtual Reality creation and testing. This system will be used to expose our students to the exploding field of spatial computing. Virtual Reality and Game Design are at the intersection of STEAM education. Students are required to apply science, technology, engineering, arts, and math to the creation of any Virtual Reality experience or game. As such, this technology will be put to full use in our Title I STEAM school. While the initial number of students reached is low, as our program grows, more and more students will be equipped to work in multi-discipline teams to create virtual reality programs.
The Oculus was chosen over the Vive because of the cost difference.
I am trying to keep the cost of this project to a minimum while still giving our students an incredible experience. This system will also be used with our 7th and 8th grade students (over 150) to expose them to this incredible technology.
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