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Ms. Okimoto from Pahoa HI is requesting Educational Kits & Games through DonorsChoose, the #1 classroom funding site for teachers.

Kids Who Code: Tinkering Today for Success Tomorrow

My students need Osmo Coding and Sphero Robot Balls to be successful 21st century learners. They also need Dash and Dot Learn to Code cards and Robot Mouse to venture and structure other STEM/CODING activities.

  • $545 goal

Hooray! This project is fully funded

Hooray! This project is fully funded

My Students

I am a third-grade teacher in a high poverty and low-income community on the island of Hawaii. My class is a mix of third grade English Language Learners and General Education learners who are excited about school. To see these kids in their element, having fun, and learning is a truly gratifying experience.

These students face many challenges every day most out of their control but still manage to come to school with open hearts, minds, and the excitement for learning.

A mix of my students are performing at a third-grade level and struggle with reading, writing, and math skills. Having these materials donated will help our kids to achieve their educational goals and to make learning a fun and exciting experience for our young learners.

My Project

Coding or "programming" is a skill set that is not all about playing with wires or tablets. Coding can help students in their other subjects, too. Coding is said to improve soft skills like perseverance and problem-solving that we educators emphasize. Having students who struggle with reading, writing, and math in school, it is imperative that we as educators provide students with these skills. Incorporating coding into the day or the curriculum helps students gain skills such as sequencing, problem-solving, math concepts, as well as perseverance so that they will become better readers, writers, and mathematicians.

In addition, students often feel empowered when they can create digital media and share it with others instead of just being consumers.

Having a variety of technology readily available in my classroom will allow me to give students at ALL learning levels the tools they need in order to learn and adventure. Robots like Dash and the Sphero robot ball are a perfect way to do that. These robots allow students to work through levels and activities which challenge them but also are very engaging. Along with programming, these robots lend themselves very nicely to the engineering process as you can alter these robots to have them carry out functions, but also do things like write their name and launch items across the room. Talk about engaging!

The additional robotic items that I am requesting the Learning Resources Code and Go Robot Mouse are to differentiate learning for the students who are building up their coding skills.

Ms. Okimoto
Grades 3-5
More than three‑quarters of students from low‑income households

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2 donors2 donors have given to this project.

This project will reach 25 students.

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Where Your Donation Goes

Materials Cost Quantity Total
Osmo Coding Awbie Game (Base required) • Amazon Business $49.00 2 $98.00
Learning Resources Code & Go Robot Mouse Activity Set, 83 Pieces • Amazon Business $39.79 2 $79.58
Sphero Mini Pink: The App-Controlled Robot Ball • Amazon Business $49.99 1 $49.99
Sphero Mini Blue : The App-Controlled Robot Ball • Amazon Business $49.99 1 $49.99
Sphero Mini Green: The App-Controlled Robot Ball • Amazon Business $47.21 1 $47.21
Dash & Dot Learn to Code Challenge Card Box Set • Amazon Business $39.99 1 $39.99
Organizer Storage Case for Sphero Mini The App-Controlled Robot Ball by Aenllosi (Black) • Amazon Business $7.99 3 $23.97
Clue Master Game • Amazon Business $9.99 1 $9.99
Construction Accessory Kit, for Bit • Amazon Business $9.95 1 $9.95

Materials cost


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State sales tax


3rd party payment processing fee


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Total project cost


Suggested donation to help DonorsChoose reach more classrooms


Total project goal


How we calculate what's needed

Total project goal


2 Donors


Donations toward project cost


Donations to help DonorsChoose reach more classrooms


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Project Activity

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