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Mr. Aringo from San Francisco CA is requesting professional development through DonorsChoose, the #1 classroom funding site for teachers.

Professional development

I Own My Learning: Gamify Learning To Empower My Learners

I need summer reading books focused on empowering students to own their learning by intentionally incorporating gamification strategies into our STEAM courses' instructional design.

  • $558 goal

Hooray! This project is fully funded

Hooray! This project is fully funded

My Students

Our HH students live in San Francisco. They come from a variety of neighborhood districts from the Mission District, Excelsior District, Sunset District, and Bayview District. HH Middle School as of 2016-2017 had a total of 980 students where:

- 55% are Asian Americans

- 27.4% are Hispanics

- 65.8% are qualified for free and reduced lunch

- 15.6 % are English Language Learners

- 9% are students with special needs

Our school is an innovative school that provides a variety of experiences to prepare our kids for learning and applying 21st century skills across subject matters. Teachers at our school collaborate to provide real world dilemmas that students will need to solve. We also provide students with college and career readiness by providing them with field trips to colleges, universities, and workplaces so that all student have access to discovering a potential passion and purpose.

My Project

In this day in age, it is not enough to teach for the sake of a grade or reaching proficiency in a standard. If we continue with this trend for the next 10 years, all we will be doing is increasing the engagement and empowerment gap. Currently, we see the symptoms of this gap such as cutting classes, disruptive behaviors, boredom, playing games on their smartphone during class, and more. Our students are indirectly telling us something and we have to listen to them and empathize. Education, in general, is lacking a main element that will empower our students in owning their learning . . . that is learning for a relevant purpose. Once our students are instilled with a relevant purpose, they will be willing to learn the necessary skill sets and knowledge to solve their authentic dilemma and reach that purpose. The carriers of that knowledge and skill set must be invited to that mission to become that agent of change. Are we ready to invite our students into that mission?

My DIY summer professional development is to level up my own teaching practice in the area of empowering students by way of gamification of our STEAM courses' instructional design.

I will be immersed in actions research by reading a number of the chosen literature so that I can to redesign my courses to incorporates a variety of gamification strategies. The outcome of this professional development is to implement the redesigned courses for the upcoming 2018-2019 school year. As a way of sharing out what I learned, I will be writing a reflective blog article on my summer work and planning professional development at the upcoming STEAM Symposium and CUE Event so that others can use these strategies within their own practice.

Mr. Aringo
Grades 6-8
More than half of students from low‑income households

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Where Your Donation Goes

Materials Cost Quantity Total
Gamify Your Classroom: A Field Guide to Game-Based Learning – Revised edition (New Literacies and Digital Epistemologies) • Amazon Business $48.28 1 $48.28
Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies) • Amazon Business $32.48 1 $32.48
Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students • Amazon Business $27.03 1 $27.03
Shift This!: How to Implement Gradual Changes for MASSIVE Impact in Your Classroom • Amazon Business $24.95 1 $24.95
Ditch That Homework: Practical Strategies to Help Make Homework Obsolete • Amazon Business $24.95 1 $24.95
Launch: Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student • Amazon Business $24.40 1 $24.40
Empower: What Happens When Students Own Their Learning • Amazon Business $24.26 1 $24.26
The Wild Card: 7 Steps to an Educator's Creative Breakthrough • Amazon Business $24.25 1 $24.25
Kids Deserve It!: Pushing Boundaries and Challenging Conventional Thinking • Amazon Business $23.16 1 $23.16
Learn Like a Pirate: Empower Your Students to Collaborate, Lead, and Succeed • Amazon Business $22.56 1 $22.56
Culturize: Every Student. Every Day. Whatever It Takes. • Amazon Business $22.46 1 $22.46
Lead Like a PIRATE: Make School Amazing for Your Students and Staff • Amazon Business $22.46 1 $22.46
Actionable Gamification - Beyond Points, Badges, and Leaderboards • Amazon Business $22.22 1 $22.22
Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners • Amazon Business $22.22 1 $22.22
Gamify: How Gamification Motivates People to Do Extraordinary Things • Amazon Business $18.54 1 $18.54
The Multiplayer Classroom: Designing Coursework as a Game • Amazon Business $17.16 1 $17.16

Materials cost

$401.38

Vendor shipping charges

FREE

State sales tax

$36.73

3rd party payment processing fee

$6.02

Fulfillment labor & materials

$30.00

Total project cost

$474.13

Suggested donation to help DonorsChoose reach more classrooms

$83.67

Total project goal

$557.80

How we calculate what's needed

Total project goal

$557.80

4 Donors

-$278.54

Donations toward project cost

-$237.36

Donations to help DonorsChoose reach more classrooms

-$41.18

match offer

-$278.55

Match offer toward project cost

-$236.77

Match offer to help DonorsChoose reach more classrooms

-$41.78

Excluded support for DonorsChoose

-$0.71

Still needed View calculationHide calculation

$0.00

Our team works hard to negotiate the best pricing and selections available.

View complete list Show less

Project Activity

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