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Help me give my students three Google Chromebooks so that they can learn to create video games rather than just play them.
I teach 6th grade students in a large public middle school in a smaller city. Despite the size of the school, many of the students and families have known each other since kindergarten.
Capable, curious, collaborative, and relentless; my students dive fearlessly into new challenges.
In the course of a year, they are accelerating through both 6th and 7th grade math. In the process, they regularly find creative, outside the box solutions to rich, complex problems. They relish opportunities to engage in real coding and engineering challenges.
The students in my class come from very diverse cultural and economic backgrounds. Approximately 40% of the students in my school live in poverty. This means that a large number of our students face the challenges of poverty but not a large enough percentage for our school to receive additional funding to support their specialized needs. All of my students receive special education services for gifted students.
Within my class, students move frequently from one grouping to another. Within our class, we are a community and we are each responsible to ensure that everyone learns every concept. Students work collaboratively for the common good and push themselves to each achieve their individual best.
These Google Chromebooks will enable a group of highly engaged and motivated middle school students to engage in real engineering experiences. The students will utilize the computers as they learn to code video games. Students will work individually or in pairs to create video games modeled after a Hero's Journey. The game will follow a Hero's Journey story arc of the students own design and will incorporate three levels of game play. Each level of game play will feature a different type of game play. For example, the first level of game play might involve successfully traversing a maze, the second level might involve successfully dodging objects, and a third level of a game might involve successfully jumping onto moving platforms. Students will feature their games in a video game expo in which they showcase their games to friends, family, and members of the community. Additionally, students will use the computers to code robots during an afterschool Girls Who Code program. These experiences will enable students to engage in real engineering experiences and open doors to future career options.
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|HP Chromebook 11A G6 - Education Edition - 11.6' & Google Chrome Education License • Best Buy Education||$231.00||3||$693.00|
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