Our Library Media Center serves students from pre-K to 5th grade, and our goal is to create 21st-century learners. Our objective is to immerse our students in learning experiences that broaden their understanding of concepts through action and collaboration.
Our students are eager learners with a thirst for knowledge.
They love hands-on experiences and have really taken off with our library makerspace. They like to explore and actively learn. The opportunities within the library program help students learn through design, invention, questioning, and making. Creativity and innovation are encouraged here.
My Project
Each year Bridgeport students participate in Hour of Code. They then have the opportunity to practice these coding skills throughout the school year in the library MakerSpace. At this time, however, there are more devices and opportunities for intermediate (3rd-5th) students to expand their learning through robots like Sphero and Ozobots than there are for our Primary students (K-2).
The goal of this project is to bridge this gap and to provide more hands-on activities and robots for our younger students to explore.
The Let's Go Code Activity Set is included in this request because this is a kinesthetic way to teach students directional sense and critical thinking. Engaging in this activity will help students develop a sequential thought process through discovery.
The Code and Go Robot Mouse is used to develop those early engineering skills and critical thinking by creating and navigating mazes to get the mouse to the cheese. Our school has the maze materials, but our poor mouse expired from overuse. We need a new mouse to continue our coding concept development.
The Botley Robot and activity sets are being requested because this robot is going to provide an excellent transition between the early coding skills developed using materials like the Code and Go Robot Mouse and the more advanced coding opportunities developed using robots like Sphero/Dash and Dot. Botley includes concepts like repeat, object detection and can handle up to 80 steps so that students can work with more complex codes.
The Coding Challenge cards requested will then help some of our older students take their learning to the next level through more advanced problem-solving activities.
Please consider helping our MakerSpace grow by donating to our Donor's Choose project.
DonorsChoose is the most trusted classroom funding site for teachers.
As a teacher-founded nonprofit, we're trusted by thousands of teachers and supporters across the country. This classroom request for funding was created by Mrs. McCoy and reviewed by the DonorsChoose team.