My students need board games to increase oral language in the classroom. They will learn how to communicate verbally, work together, take turns, and focus for longer.
This project expired on March 29, 2016.
Hooray! This project is fully funded
What did you do after school in Kindergarten? Ballet? Soccer? Swim lessons? Few of our students have the opportunity to participate in an organized after-school activity. Instead, an alarming number sit at home watching tv or playing on the iPad. Because of this, we created Game Afternoons.
My co-teacher and I teach 25 Kindergarten students, 8 of whom are special needs students.
Our class in compromised of 80% English Language Learners. The vast majority of our students' parents do not speak English. All of our students are first generation Americans primarily from China, Ecuador, and Mexico. Our school is located in an underserved area of Queens. It is a title 1 school, located in a low socioeconomic neighborhood. We have more than 2,000 students in the school, grades K-5.
Our students look forward to Tuesday afternoons for our "Game Afternoons." We invite parents and students back into our classroom for an hour on Tuesday afternoons to play various board games with us and their children. This time is meant to be an "in school playdate." Our families work hard to provide for their children but often lack the space for playdates due to many families living in a one family apartment. As a remedy to this problem, my co-teacher and I began "Game Afternoons." We have already had an incredible outpouring of parents, students and their siblings attending these afternoons (over half our class!). Unfortunately we do not have enough board games to entertain everyone.
These afternoons give parents a time to interact with other parents in the classroom.
Playing board games help to increase word retrieval skills, enhance language organization, stimulate expressive language formulation and promote social interaction. These are all extremely important skills for students (and many parents) who are learning English as their second language. By donating to this project you will help our students unplug from technology and dive into old-fashioned board games.
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