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Mr. Schneider’s Classroom Edit display name

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Last year, I had great success in student engagement and retention of math concepts when I introduced math games into the classroom: "Prime Climb", "Nim", "24", "Triominoes", and "Albert's Insomnia". But since there was a limited amount of acceptable math games, I had to make them. I had great success in adapting popular games like "Uno", "Munchkin", and "Spit" to my classroom for mathematical use. So much success that I must build on it so I can see what else can be done. But I'm out of math games to play and non-math games to adapt. I am asking for two things: math games which might work and I could introduce to my classroom (like what I did for "Prime Climb"), and games which look like they have an exciting mechanic and could be adapted for my classroom (like what I did for "Uno"). I have the academic research. I know my standards. I have the time. I just need more games to experiment with over the course of the year that I can later bring into my classroom. This professional development will directly impact my students for years to come. When I played "Like Terms Uno" with my kids, I had students who would have NEVER understood how to collect like terms correctly do so in a matter of minutes. It was magical to watch. My goal is to have a linchpin game for every unit which is easy to start playing, but one which you can really master AFTER you have mastered the mathematics. With your help, I can make that happen.

About my class

Last year, I had great success in student engagement and retention of math concepts when I introduced math games into the classroom: "Prime Climb", "Nim", "24", "Triominoes", and "Albert's Insomnia". But since there was a limited amount of acceptable math games, I had to make them. I had great success in adapting popular games like "Uno", "Munchkin", and "Spit" to my classroom for mathematical use. So much success that I must build on it so I can see what else can be done. But I'm out of math games to play and non-math games to adapt. I am asking for two things: math games which might work and I could introduce to my classroom (like what I did for "Prime Climb"), and games which look like they have an exciting mechanic and could be adapted for my classroom (like what I did for "Uno"). I have the academic research. I know my standards. I have the time. I just need more games to experiment with over the course of the year that I can later bring into my classroom. This professional development will directly impact my students for years to come. When I played "Like Terms Uno" with my kids, I had students who would have NEVER understood how to collect like terms correctly do so in a matter of minutes. It was magical to watch. My goal is to have a linchpin game for every unit which is easy to start playing, but one which you can really master AFTER you have mastered the mathematics. With your help, I can make that happen.

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